@InProceedings{CluaFeijDreuFons:2004:SoShIn,
author = "Clua, Esteban Walter Gonzalez and Feij{\'o}, Bruno and Dreux,
Marcelo and Fonseca, Francisco",
affiliation = "ICAD/IGames/VisionLab, Department of Computer Science, PUC-Rio",
title = "Software Shaders in Interactive Environments Using Relief
Impostors",
booktitle = "Proceedings...",
year = "2004",
editor = "Ara{\'u}jo, Arnaldo de Albuquerque and Comba, Jo{\~a}o Luiz Dihl
and Navazo, Isabel and Sousa, Ant{\^o}nio Augusto de",
organization = "Brazilian Symposium on Computer Graphics and Image Processing, 17.
(SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2
(SIACG)",
publisher = "IEEE Computer Society",
address = "Los Alamitos",
keywords = "relief impostors, real-time rendering, image-based rendering,
relief textures, 3D games.",
abstract = "This work presents an architecture for real-time visualization,
which is able to render a set of 3D objects by using the CPU idle
time. The objects being rendered are sent to the graphics pipeline
as relief impostors. Their depth maps are used to apply 3D
image-warping operations in order to prolong the life cycle of the
synthesized images. While an image is within the graphics pipeline
the CPU idle time is used to generate additional necessary images.
With this method, it is possible to render images with special
illumination models and effects that are impossible or unsuitable
to be implemented with the shaders of the available graphics
cards.",
conference-location = "Curitiba, PR, Brazil",
conference-year = "17-20 Oct. 2004",
doi = "10.1109/SIBGRA.2004.1352972",
url = "http://dx.doi.org/10.1109/SIBGRA.2004.1352972",
language = "en",
ibi = "6qtX3pFwXQZeBBx/D34ER",
url = "http://urlib.net/ibi/6qtX3pFwXQZeBBx/D34ER",
targetfile = "clua_sibgrapi2004.pdf",
urlaccessdate = "2024, Apr. 29"
}